Network Communication_Two Network Communication Architectures: Socket and RPC

Introduction: This article is compiled by the editor of Programming Notes# for you. It mainly introduces two network communication architectures: socket and RPC-related knowledge. I hope it will be of certain reference value to you. The communication between client and server is the foundation of online games. For an online game, most of the business requirements involve network communication, but in fact, only a small number of developers in the development team have actually dealt with network communication logic. Because the network communication logic is always encapsulated in the bottom layer of the framework, the programmers who handle the business only need to call the interface provided by the network engineering lion to achieve all the requirements. And the gap between programmers and engineering lions has also been opened. This article will start from the realization of the network communication function of the Unity client, and introduce two architectures of network communication, Socket and RPC. The opinions here are all from my collection of network resources, and some of them are my personal perceptions, which are not guaranteed to be completely correct. Welcome to discuss. Please indicate the source for reprinting. The structure of the article is shown in the…

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