5 TypeScript Design Patterns You Need to Know
This article introduces 5 TypeScript design patterns. There is a certain reference value, and friends in need can refer to it, and I hope it will be helpful to everyone. Design patterns are templates that help developers solve problems. There are too many patterns covered in this book, and they often target different needs. However, they can be divided into three distinct groups: Structural patterns deal with relationships between different components (or classes) and form new structures, to provide new functionality. Examples of structural patterns are Composite, Adapter, and Decorator. Behavioral patterns abstract the common behavior between components into an independent entity. Examples of behavioral patterns are commands, policies, and one of my personal favorites: the Observer pattern. Creation mode focuses on the instantiation of classes, making it easier for us to create new entities. I’m talking about factory methods, singletons and abstract factories. Singleton pattern The singleton pattern is probably one of the most famous design patterns. It is a creational pattern because it ensures that no matter how many times we try to instantiate a class, we only have one instance available. Singleton patterns for handling things like database connections, since we want to handle one at a…
5 TypeScript Design Patterns You Need to Know
This article introduces 5 TypeScript design patterns. There is a certain reference value, and friends in need can refer to it, and I hope it will be helpful to everyone. Design patterns are templates that help developers solve problems. There are too many patterns covered in this book, and they often target different needs. However, they can be divided into three distinct groups: Structural patterns deal with relationships between different components (or classes) and form new structures, to provide new functionality. Examples of structural patterns are Composite, Adapter, and Decorator. Behavioral patterns abstract the common behavior between components into an independent entity. Examples of behavioral patterns are commands, policies, and one of my personal favorites: the Observer pattern. Creation mode focuses on the instantiation of classes, making it easier for us to create new entities. I’m talking about factory methods, singletons and abstract factories. Singleton pattern The singleton pattern is probably one of the most famous design patterns. It is a creational pattern because it ensures that no matter how many times we try to instantiate a class, we only have one instance available. Singleton patterns for handling things like database connections, since we want to handle one at a…