1024programmer Photoshop Scene synthesis, combine a fantasy scene of swimming in the desert – photo synthesis

Scene synthesis, combine a fantasy scene of swimming in the desert – photo synthesis

The tutorial mainly uses several techniques such as material synthesis, cutout and color adjustment. The materials used in the tutorial have been packaged and downloaded below. If you need to practice, practice below.

Rendering:

www.  16xx8.com_03112050L-0.jpg

First upload the material & brush link: http://www.16xx8.com/photoshop/sucai/2016/287237.html

Let’s open “Desert.jpg” and crop (16:9)

www.  16xx8.com_03112060K-1.jpg

After opening “Underwater.jpg”, drag it to Desert.jpg, Ctrl+T to adjust the size and position of the underwater layer as shown below

www.  16xx8.com_0311201C0-2.jpg

On the underwater layer [New Mask] – click the mask – select [Gradient Tool] – [Black and White Gradient] and erase the image in the direction indicated by the arrow

www.  16xx8.com_03112034Q-3.jpg

Ctrl+T on the underwater layer, right-click to transform, and set the water surface deformation slightly. The effect is as shown, you can do as you like

www.  16xx8.com_0311202L0-4.jpg

[Polygon Set Lock] tool selects a piece of wave and copies it to the layer to obtain layer 1

www.  16xx8.com_031120EI-5.jpg

Move to the bottom, use [Transform] to adapt to the edge shape, stretch the waves to connect with the top, and finally adjust the [Eraser] to a 300 soft-edged round brush,

Catch the place where the waves connect to the seabed for transition processing

www.  16xx8.com_0311204596-6.jpg

Finally right click – [Merge Down] The big scene is completed

www.  16xx8.com_0311201160-7.jpg

Create a new color adjustment layer, fill with color: RGB (48,65,68), adjust the opacity to 80%, pay attention to the layer order

www.  16xx8.com_03112055I-8.jpg

In the color fill layer, select [Gradient Tool] – Black to Transparent Gradient – Radial Gradient. Pull the gradient as indicated by the arrow to get the bright part of the picture above

www.  16xx8.com_03112064V-9.jpg

Click on the color-filled mask and use ctrl+T to adjust the size and position of the glowing circle

www.  16xx8.com_0311204K2-10.jpg

Next, duplicate the Color Fill 1 layer, obtain a copy of Color Fill 1, and set it as the clipping mask of the underwater layer.

www.  16xx8.com_0311205329-11.jpg

Observe, in the color fill layer 1 mask, the black circle is on the right side. Now let’s move it to the left side in the copied layer

Finally, you will see a glowing area in the underwater layer.

www.  16xx8.com_0311201322-12.jpg

Open “Model.jpg”, use [Quick Selection Tool] and [Adjust Edge] to cut out the character, and use a brush to modify the lines of the character on the mask.

Right-click the background copy layer mask and apply mask

www.  16xx8.com_0311203261-13.jpg

Pull the character into “Desert.jpg”, Ctrl+T to adjust the size and position. Use the free lock tool to make a selection of the part of the character in the underwater layer – through the cut layer

www.  16xx8.com_03112011b-14.jpg

First name the layer as follows

www.  16xx8.com_0311203I7-15.jpg

Adjust the “Model_Underwater” layer style to Overlay to get the effect below

www.  16xx8.com_0311203444-16.jpg

Create new layer 1 and layer 2 on the background layer.� Then select the (235, 220, 197) brush, soft-edged round brush, and paint some tones around the character,

The brush flow of layer 1 (around 50) and the layer transparency (around 45). Layer 2 mainly deepens the tone around the character, so the transparency is not modified

www.  16xx8.com_0311201I1-17.jpg

Add a Curves adjustment layer to Model_Desert and lower it slightly

www.  16xx8.com_0311203219-18.jpg

Then click on the mask of the Curves adjustment layer, and use a black brush to draw a few strokes on the character’s arms, abdomen, face and hair edges to increase the brightness

www.  16xx8.com_031120D39-19.jpg

Create a new layer 3 under the underwater layer, select a soft-edged round brush, black, click once, stretch the shadow of the character, and adjust the opacity to 55%

www.  16xx8.com_0311201100-20.jpg

Select the bubbles, and then draw some bubbles around the character. Don’t use too many bubbles. Draw larger bubbles near the character near the water. The brush can be downloaded from the network disk

www.  16xx8.com_031120Ma-21.jpg

www.  16xx8.com_0311202W3-22.jpg

Pull in the water splash material, adjust the position and use the [Eraser] tool to erase the water splash on the hair, arms and face

www.  16xx8.com_0311202392-23.jpg

Set a clipping mask on the water splash-Hue/Saturation adjustment layer

(This step was adjusted later. The inconsistent effects of the following step diagrams do not hinder the final implementation process)

www.  16xx8.com_0311206006-24.jpg

Duplicate the water splash layer – Ctrl+T and adjust it to be larger than the original water splash layer, then reduce the opacity to 52, and use [Eraser] to erase the excess water splash around it

www.  16xx8.com_0311202520-25.jpg

Open “Water Ripple.jpg”, drag it in, change the layer name to Ripple, and set it to Model_Underwater Clipping Mask.

www.  16xx8.com_0311202Q2-26.jpg

Modify the layer style of the ripple layer to soft light, as shown below

www.  16xx8.com_0311202441-27.jpg

Create a new layer – Translucent, gradient color: 188,288,231 (i.e. brighter underwater color), select [Gradient Tool] – Radial Gradient, pull out a halo,

Right-click Ctrl+T to transform, stretch it closer to the water surface, and finally adjust the transparency to about 40.

www.  16xx8.com_0311202B4-28.jpg

Create a new gradient mapping adjustment layer, select black and white gradient, and select Soft Light as the layer style

www.  16xx8.com_0311205144-29.jpg

Select [Gradient Tool] – Gradient Color: 255,204,162 Radial Gradient, create a new layer and draw a circle at the intersection of the water splash and the water surface, adjust the layer style to Screen Color

www.  16xx8.com_0311202018-30.jpg

Create a Curves adjustment layer

www.  16xx8.com_031120H14-31.jpg

Create a color balance adjustment layer

www.  16xx8.com_0311201245-32.jpg

Make the seagull smaller

www.  16xx8.com_0311203330-33.jpg

Adjust the opacity of the water splash to around 70

www.  16xx8.com_0311201X5-34.jpg

Alt+Ctrl+Shift+E Stamp to get layer 3, then copy one more layer 3

www.16xx8.  com_0311202G0-35.jpg

Layer 3 copy-layer style is linear light

www.  16xx8.com_03112051O-36.jpg

Filter-Other-High Contrast Preservation-Radius 0.4

www.  16xx8.com_0311204355-37.jpg

That’s it at last!

www.  16xx8.com_03112050L-0.jpg

The tutorial mainly uses several techniques such as material synthesis, cutout and color adjustment. The materials used in the tutorial have been packaged and downloaded below. If you need to practice, practice below.

Rendering:

www.  16xx8.com_03112050L-0.jpg

First upload the material & brush link: http://www.16xx8.com/photoshop/sucai/2016/287237.html

Let’s open “Desert.jpg” and crop (16:9)

www.  16xx8.com_03112060K-1.jpg

After opening “Underwater.jpg”, drag it to Desert.jpg, Ctrl+T to adjust the size and position of the underwater layer as shown below

www.  16xx8.com_0311201C0-2.jpg

On the underwater layer [New Mask] – click the mask – select [Gradient Tool] – [Black and White Gradient] and erase the image in the direction indicated by the arrow

www.  16xx8.com_03112034Q-3.jpg

Ctrl+T on the underwater layer, right-click to transform, and set the water surface deformation slightly. The effect is as shown, you can do as you like

www.  16xx8.com_0311202L0-4.jpg

[Polygon Set Lock] tool selects a piece of wave and copies it to the layer to obtain layer 1

www.  16xx8.com_031120EI-5.jpg

Move to the bottom, use [Transform] to adapt to the edge shape, stretch the waves to connect with the top, and finally adjust the [Eraser] to a 300 soft-edged round brush,

Catch the place where the waves connect to the seabed for transition processing

www.  16xx8.com_0311204596-6.jpg

Finally right click – [Merge Down] The big scene is completed

www.  16xx8.com_0311201160-7.jpg

Create a new color adjustment layer, fill with color: RGB (48,65,68), adjust the opacity to 80%, pay attention to the layer order

www.  16xx8.com_03112055I-8.jpg

In the color fill layer, select [Gradient Tool] – Black to Transparent Gradient – Radial Gradient. Pull the gradient as indicated by the arrow to get the bright part of the picture above

www.  16xx8.com_03112064V-9.jpg

Click on the color-filled mask and use ctrl+T to adjust the size and position of the glowing circle

www.  16xx8.com_0311204K2-10.jpg

Next, duplicate the Color Fill 1 layer, obtain a copy of Color Fill 1, and set it as the clipping mask of the underwater layer.

www.  16xx8.com_0311205329-11.jpg

Observe, in the color fill layer 1 mask, the black circle is on the right side. Now let’s move it to the left side in the copied layer

Finally, you will see a glowing area in the underwater layer.

www.  16xx8.com_0311201322-12.jpg

Open “Model.jpg”, use [Quick Selection Tool] and [Adjust Edge] to cut out the character, and use a brush to modify the lines of the character on the mask.

Right-click the background copy layer mask and apply mask

www.  16xx8.com_0311203261-13.jpg

Pull the character into “Desert.jpg”, Ctrl+T to resize.��Position Use the free lock tool to make a selection of the part of the character on the underwater layer – through the cut layer

www.  16xx8.com_03112011b-14.jpg

First name the layer as follows

www.  16xx8.com_0311203I7-15.jpg

Adjust the “Model_Underwater” layer style to Overlay to get the effect below

www.  16xx8.com_0311203444-16.jpg

Create new layers 1 and 2 on the background layer, then select the (235, 220, 197) brush, soft-edged round brush, and paint some tones around the characters.

The brush flow of layer 1 (around 50) and the layer transparency (around 45). Layer 2 mainly deepens the tone around the character, so the transparency is not modified

www.  16xx8.com_0311201I1-17.jpg

Add a Curves adjustment layer to Model_Desert and lower it slightly

www.  16xx8.com_0311203219-18.jpg

Then click on the mask of the Curves adjustment layer, and use a black brush to draw a few strokes on the character’s arms, abdomen, face and hair edges to increase the brightness

www.  16xx8.com_031120D39-19.jpg

Create a new layer 3 under the underwater layer, select a soft-edged round brush, black, click once, stretch the shadow of the character, and adjust the opacity to 55%

www.  16xx8.com_0311201100-20.jpg

Select the bubbles, and then draw some bubbles around the character. Don’t use too many bubbles. Draw larger bubbles near the character near the water. The brush can be downloaded from the network disk

www.  16xx8.com_031120Ma-21.jpg

www.  16xx8.com_0311202W3-22.jpg

Pull in the water splash material, adjust the position and use the [Eraser] tool to erase the water splash on the hair, arms and face

www.  16xx8.com_0311202392-23.jpg

Set a clipping mask on the water splash-Hue/Saturation adjustment layer

(This step was adjusted later. The inconsistent effects of the following step diagrams do not hinder the final implementation process)

www.  16xx8.com_0311206006-24.jpg

Duplicate the water splash layer – Ctrl+T and adjust it to be larger than the original water splash layer, then reduce the opacity to 52, and use [Eraser] to erase the excess water splash around it

www.  16xx8.com_0311202520-25.jpg

Open “Water Ripple.jpg”, drag it in, change the layer name to Ripple, and set it to Model_Underwater Clipping Mask.

www.  16xx8.com_0311202Q2-26.jpg

Modify the layer style of the ripple layer to soft light, as shown below

www.  16xx8.com_0311202441-27.jpg

Create a new layer – Translucent, gradient color: 188,288,231 (i.e. brighter underwater color), select [Gradient Tool] – Radial Gradient, pull out a halo,

Right-click Ctrl+T to transform, stretch it closer to the water surface, and finally adjust the transparency to about 40.

www.  16xx8.com_0311202B4-28.jpg

Create a new gradient mapping adjustment layer, select black and white gradient, and select Soft Light as the layer style

www.  16xx8.com_0311205144-29.jpg

Select [Gradient Tool] – Gradient Color: 255,204,162 Radial Gradient, create a new layer and draw a circle at the intersection of the water splash and the water surface, adjust the layer style to Screen Color

www.  16xx8.com_0311202018-30.jpg

Create a Curves adjustment layer

www.  16xx8.com_031120H14-31.jpg

Build��Color Balance Adjustment Layer

www.  16xx8.com_0311201245-32.jpg

Make the seagull smaller

www.  16xx8.com_0311203330-33.jpg

Adjust the opacity of the water splash to around 70

www.  16xx8.com_0311201X5-34.jpg

Alt+Ctrl+Shift+E Stamp to get layer 3, then copy one more layer 3

www.  16xx8.com_0311202G0-35.jpg

Layer 3 copy-layer style is linear light

www.  16xx8.com_03112051O-36.jpg

Filter-Other-High Contrast Preservation-Radius 0.4

www.  16xx8.com_0311204355-37.jpg

That’s it at last!

www.  16xx8.com_03112050L-0.jpg

This article is from the internet and does not represent1024programmerPosition, please indicate the source when reprinting:https://www.1024programmer.com/scene-synthesis-combine-a-fantasy-scene-of-swimming-in-the-desert-photo-synthesis/

author: admin

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